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The opengl shading language Guide
The OpenGL Shading Language

Detailed documentation on the GLSL language. Includes standard variables, constants and functions.
Detailed documentation on the GLSL language. Includes standard variables, constants and functions.
The OpenGL Shading Language

This document specifies only version 1.30 of the OpenGL Shading Language. It requires __VERSION__ to substitute 130, and requires #version to accept only ...
This document specifies only version 1.30 of the OpenGL Shading Language. It requires __VERSION__ to substitute 130, and requires #version to accept only ...
The OpenGL Shading Language

OpenGL Shading Language. Reserved Types. • double dvec2 dvec3 dvec4 ... OpenGL Shading Language struct Types. • some minor restrictions. – no qualifiers ...
OpenGL Shading Language. Reserved Types. • double dvec2 dvec3 dvec4 ... OpenGL Shading Language struct Types. • some minor restrictions. – no qualifiers ...
THE OPENGL SHADING LANGUAGE

This document specifies version 1.10 of the OpenGL Shading Language, .... Programs written in the OpenGL Shading Language that are intended to run on this ...
This document specifies version 1.10 of the OpenGL Shading Language, .... Programs written in the OpenGL Shading Language that are intended to run on this ...
The OpenGL Shading Language

This document specifies only version 1.30 of the OpenGL Shading Language. .... The OpenGL Shading Language is actually two closely related languages. ...
This document specifies only version 1.30 of the OpenGL Shading Language. .... The OpenGL Shading Language is actually two closely related languages. ...
OpenGL 3.2 API Quick Reference Card

[n.n.n] and [Table n.n] refer to sections and tables in the OpenGL 3.2 core specification. • [n.n.n] refers to sections in the OpenGL Shading Language 1.50 ...
[n.n.n] and [Table n.n] refer to sections and tables in the OpenGL 3.2 core specification. • [n.n.n] refers to sections in the OpenGL Shading Language 1.50 ...
OpenGL Shading Language

Written in a language that closely resembles C++ .... Flat-shading. Loading a vertex shader turns off parts of the OpenGL pipeline ...
Written in a language that closely resembles C++ .... Flat-shading. Loading a vertex shader turns off parts of the OpenGL pipeline ...